martes, 2 de mayo de 2017

GAMIFICATION



Gamification is the application of elements, techniques and dynamics inherent of games in alien areas, with the purpose of stimulating certain conducts.


Main game elements:
  • Points
  • Avatars
  • Levels
  • Competition
  • Awards

Techniques of game designing:
  • Attractive experience
  • Consistency
  • Easy-to-understand framework
  • Challenges
  • Engagement

What elements make games funny?
  • To win
  • To see the adversary lose
  • Reality
  • Risk (something to lose)
  • Personal overcoming
  • Challenges
  • Sharing
  • Collecting
  • Teamwork

Gamification is the action to include the fun part of the game in another context. It consists on joining part of fun with another goal. It can be very effective, but it cannot be applied to every and each context.

Examples of areas that are using gamificación:
  • Education
  • Health industry
  • Art
  • Productivity
  • Marketing
Recommended books:

Recommended video:

One of the main exponents of gamification are serious games, which are games designed with a non playful purpose. Between them, we can find:


  • Advergames: complete game with advertising purposes for a brand, product, organization or idea. Their main goal is to entertain people to get them share it with their friends. Examples:




  • Edutainment: concept that unifies education and entertainment, which results in programs that teach using playful resources. Examples:
    • The speed camera lottery: if you respect the speed limit, you can win the lottery with the amount collected with the speeding tickets
    • A spider/shark/snake stick in the bottom of the toilet to get guys to point better and get the bathroom cleaner
    • Writing the Wifi password through a mathematical function
    • Games in museums (it’s called painstation)

Gamification can be very simple and low cost, as a simple joke, or very complex and expensive, through an online internet platform.

Other examples of gamification:

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